AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games in Venezuela, Q2 2022
In the second quarter of 2022, the top 5 hybridcasual games in Venezuela showed varied performance in terms of downloads, revenue, and active users. Detailed insights reveal significant trends and growth patterns.
In the second quarter of 2022, the top 5 hybridcasual games in Venezuela demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance during this period, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. saw remarkable growth. Weekly revenue rose steadily, peaking at around $159 in the last week of June. Weekly downloads surged, reaching approximately 75.6K in the same week. The game also experienced a significant increase in weekly active users, climbing from 37.6K at the end of March to 238.5K by the end of June.
Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced a decline in weekly revenue throughout the quarter, dropping from $99 at the end of March to $8 by the end of June. Weekly downloads also showed a downward trend, starting at 1.6K and ending at 573. Meanwhile, weekly active users fluctuated, ending the quarter at 4.5K.
Triple Match 3D by Boombox Games LTD, which was released in mid-April, saw modest growth in weekly revenue, reaching $228 in early June before declining. Weekly downloads peaked at 1.2K at the end of May but dropped to 80 by the end of June. Active users mirrored this trend, peaking at 1.1K in late May and decreasing to 498 by the end of June.
Basketball Stars™: Multiplayer by Miniclip.com saw varied performance. The game’s weekly revenue peaked at $210 in late April but remained relatively low for the rest of the quarter. Weekly downloads were stable, averaging around 1.7K, while active users showed a slight increase, ending the quarter at 6.6K.
Kingdom Guard: Tower Defense TD by TAP4FUN (HONGKONG) LIMITED experienced a decline in both weekly downloads and active users. Downloads dropped from 1.1K in early April to zero by the end of June. Active users decreased from 2.3K at the beginning of April to 1K by the end of June. Revenue remained minimal throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.